


The game allows for mismatched 2-on-1 battles, where the solo character has increased stamina and strength to compensate for the handicap.

All of these new systems makes playing with two characters a more tactical option than just playing with one. That is a problem because, like in the original game, when one of your characters is knocked out, the round is over, regardless of how much stamina your other character retained. This is useful for instances where an opponent presses their attack on one of your characters in an attempt to K.O. Finally, the tag crash allows you to safely switch out one of your characters while the other comes out swinging. You switch characters by performing a flashy and damaging tag throw on your foe. The tag throws work pretty much exactly the same way they did in the first game. Surely this can be used to craft some devastating offenses, but I haven’t seen it used relatively effectively. For this reason, effective tag assault combos are in close reach to more advanced players.ĭirect tag assaults bring both of your characters onto the screen at once and allow them to briefly attack in unison. Tag assaults are activated by hitting the tag button just before an attack that ‘bounds’ or bounces your opponent from the ground connects while they're airborne. While this does not switch characters like the tag combo, it allows for some bigger, more damaging combos. The tag assault allows you to call your partner in during a combo to perform a brief attack and extend your combo. This allows you to safely switch characters and deal a good bit of damage at the same time. The tag combo allows you to quickly switch to your second character after connecting a launcher with your first character to continue your combo.
